![]() There are literally thousands of them on there. The vault is such a very large repository of files and articles spanning the very beginnings of user made content for NwN through to the present day. As this system may be unfamiliar to you, I created a thread on how to get the best out of it. This is because they are built using Discourse. These forums have a look that you may not have encountered before. Also, while you will encounter more general posts here, the majority of the posts are concerned with building stuff for the game. As the vault carries materials for NwN (Diamond aka 1.69) and NwN 2 as well as NwN EE specific materials, these forums reflect that. Once you have done that you can log straight into these forums just by pressing the 'Log In' button. If you wish to post in these threads you will need to be logged into the vault itself first. As I have dealt with the forums for the other sites first, I'll deal the same for The Vault. At the time of writing this, it only has a single tutorial by Proleric on how to use horses in game. As a resource for builders though, it is sorely limited. Assuming that you bought your game through steam, you will probably want to publish your finished module here. However, because it is not divided into sub-sections you will have to search through the forum to see if your current problem has been covered. As a forum this has one plus in that it has some useful pinned threads that relate to the Steam version of NwN. If you bought your game through steam then this is your natural first port of call. They do not carry any downloadable resources on site. In fact, the only downside to this site is that it is only a forum. If you have any problems you will usually get people who will try to help you. Usually a friendly forum too and is well moderated. Not surprising really as they are the maker of the game. Assuming that GOG is where you bought the game, I would suggest that you try either the vault or the BeamDog forums instead. Not only does it cover NwN, NwN EE and NwN 2, it also does not really cater for questions related to building. To be honest I would leave this just for asking general questions about the game. Having got that out of the way, on with the links. I have been with this site since its inception and am a moderator on there. ![]() I will also, for what it's worth, add comments along the lines of how useful these sites are for module builders.īefore I get going, I will declare that I have an interest in the vault. Some of these are to the forums (you probably already know the one for where you bought the game) of the main sites that sell NwN EE. Some depend on where you bought NwN EE and some are more universal. So, to help you with that I have some links for you. You're going to need some further resources to get you going. The thing is the tutorial we have both just finished building only scratches the surface of what there is to know about making a module. You have after all gained some insight into making a module now. Alternatively, you may wish to write your own module from scratch. ![]() Also, you would need to edit (or maybe even remake) some of the conversations in the module. This would mean editing parts of your module to make it more balanced (adjust the prices upwards in the store for a start). You could also, with less work, just use it as the basis to unmask Veran and explore the consequences of that. Now if you wanted (and let your story imagination run riot) you could use this as the springboard to a much larger adventure featuring a much larger conspiracy. The tutorial had you create this note and then. I am talking about the clue/ MacGuffin of the "plan" note. ![]() If you did the Extra Credit in Tutorial 7: Items and Inventory, there is a plot hole in your module. So now you need to decide what path you are going to take. But I suspect that having got here, you are not going to do that. You could say, "Well that's finally finished and it was too much like hard work" and simply never build another module. At the minimum, it should have a brief description of what the module is about and the minimum level and preferred class needed to play it. There is nothing that screams newbie like seeing the message there is no description when you first load the module. Open your module's properties and give it a description. Before I get into this final part of the series, there is one thing you still need to do for your module.
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